curriculum vitae
I've got a stack of trades, but the one that I've gold-medal mastered is getting the job done. Before the starter pistol fires, I work to lay out the track and target a clear finish line. Selecting the best creative ideas to burst from the blocks, I set the pace to drive the pack, stretching over each hurdle on the way to the finish. Whether I'm with a team or not, this is a relay, not an individual event. Managing the hand-offs takes time, planning, and coordination, and clear communication makes sure we all break the final tape together. Grooming ideas from birth, training through awkward adolescence, and escorting them to the podium is what I do. Have an open spot on your team? Let's talk.
generally
- Fully conceive, communicate and develop original concepts
- Organize various multi-phase projects from concept through completion
- Coordinate, combine, and communicate ideas between researchers, programmers, managers, and artists
- Understand and adapt quickly to changing situations and technology
specifically
- User experience design and development
- Game and activity design and development
- Audio/Video development: storyboarding through delivery
- Art directing designers, illustrators and photographers
- Asynchronous Acronym Concatenation (AAC)
- Creating and developing marketing/advertising plans
- Project management
- 3D illustration and animation
- Nonspecific-Agile Development (NAD)
- Public relations writing and distribution
- Copywriting for internal and external audiences
presentations
- Ignite Boulder - QR Codes and Object Hyperlinking
- Ignite Denver - OpenID and Public Profiles
- Ignite Denver - Green Screen and Video Techniques
- Podcamp Boulder 1- Community News Portals, Games and Education
- Podcamp Boulder 2 - Smartphone App Prototyping and Development
work history
Front Range Community College
Game Design Instructor, Department Advisor - Fall 2008 - Present
- Plan and teach Game Design 1 class
- Assist IT department in the planning and implementation of a 3D render farm used by the Multimedia & Graphic Design Department
- Serve on the Multimedia & Graphic Design Advisory Board guiding the department on future directions
Klein Buendel
Interim Multimedia Director, Multimedia Designer - 2002 to Present
- Work directly with clients and consultants on the development and production of multiple health education campaigns including print, web, and video components
- Develop templated processes to assist research teams in the creation and delivery of content in print and web-ready formats
- Write and maintain detailed specifications documents to lead project development, including wireframes, site maps, flow charts and prototypes
- Plan and coordinate the production of multiple projects across the print, web, research, and programming teams
- Create video productions from storyboards and casting through final edit
- Create 3D animations and assets for video, interactive, and print pieces
- Design web based training and education sites using HTML, CSS, and Flash technologies
- Design and program interactive Flash activities and mini games incorporating tailored content and video assets
- Plan and art direct model and product photo shoots
- Plan and execute usability testing for web sites and applications
- Copywriting for company press releases, video scripts, and project activities
- Direct and record voice talent serving in both roles (at different times)
- Research and recommend new technologies and plan for integration into
established workflow - Research and recommend hardware, software, and art asset purchases
Bullwhackers Casinos
Art Manager - 2001 to 2002, Graphic Designer - 1997 to 1999
- Coordinated with marketing manager to develop casino promotional and advertising campaigns to maximize revenue
- Designed all print, video, direct mail, and on-site signage and promotional displays
for all casino, restaurant, and employee communication programs - Art directed all promotional photography incorporating professional models, in-house
staff, and product shots - Handled all print buying and vendor relationship management for marketing materials
- Wrote all copy for all advertising and communication programs
- Created an in-house communication program to keep staff informed of current
and upcoming promotions and events - Negotiated with talent agencies and vendors to plan on-site promotional events
- Storyboarded and oversaw production of animated television commercials with outside animation company
WorldCom
Graphic Designer - 1999 to 2001
- Designed sales training and incentive programs for a nation-wide sales force with
print, web, on-site displays, and video components - Assisted in the planning and execution of national sales team rewards events
- Supported national advertising campaigns with region-specific in-house campaigns
and promotions - Handled print buying for the Special Markets Division
Columbine Printing
Graphic Designer - 1995 to 1997
- Developed concepts and designs for printing projects for various clients
- Designed and created company advertising using fax, direct mail, and
point of purchase campaigns - Prepared all client print jobs for press, including editing, pre-flight, and
digital plate preparation - Implemented and maintained a fully digital direct-to-plate prepress system
MoneyMailer, Inc.
Graphic Designer - 1992 to 1994
- Designed direct mail advertising pieces for regional direct mail company
- Organized large mailings of 75 to 100 advertising pieces designed by a team of artists
schooled
University of Maryland Baltimore County
- BA Graphic Design