3D design
Yea, though I walk through the uncanny valley, I will fear no texture map. OK, if I think about the modeling, texturing, animation, and rendering time compared to the deadline, maybe there is a little fear, but that just adds a little spice, right? Whether doing the modeling and animation myself or leading a full team of animators, I've found the same thing: pay attention to every detail and know the project goal, and you can make it great. 3D applications (or any software) are tools. Great visuals are born from the people using them. I want to give birth to...um...have a...um...this just sounds creepy. Never mind. Autodesk FTW!
K151 Twin Fan
Far in the future, there will be a pristine museum filled with found artifacts from the various centuries lost to time. They will not have a clue of what they are looking at, and will either call it a religious object or a household appliance. This one became an appliance. I did all modeling, texturing, and lighting on this one. I even own the real projector. I love this style of industrial design for household objects. I can bring it in if you want.
City of Bath, England
For this project, I worked with 7 other 3D artists at Front Range Community College. As modeling lead, I developed a group plan, assigned modeling tasks, monitored progress, and brought everything together for the final piece. My model is the the central bath of the city. I gathered references ranging from tourist photos on Flickr to construction plans filed with the regional historical society.
College Dorm
In a binge drinking prevention program, we planned to film actors on a green screen and place them in a 3D environment for an activity. The scripts called for a specific layout and detailed planning for the necessary interactions between the actors in the activity. We eventually built a set to film the actors in, and used this room for a background elsewhere. I did all the design, modeling, texturing, and lighting.
Klein Buendel Snow Globe
For a new company, one of the best excuses to send out a marketing piece is a holiday card. I designed and built this snow globe to grab the feeling of the season, and to show our clients a little more about what we could do for them. The card opened up many discussions about what is possible in the graphics industry, as well as what KB could provide for them in the future.
Liquor Store
Reading a manual about how to handle unruly customers has less impact than actually facing customers across the counter. I made this environment to put an employee on the job right away, green screening in the actors for a point-blank look into [cue dramatic, ominous music] the eyes of intoxication!!! Over 1,600 objects would usually choke the render, but I was able to optimize the scene to a minimum number of original meshes, lots of instances, and a batch of flexible, multi purpose textures. Renders like a breeze now.